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The Hollow - Wishing Cave   2007

Multichannel Sound Installation for Stairwell

The Hollow - Wishing Cave The Hollow - Wishing Cave The Hollow - Wishing Cave The Hollow - Wishing Cave
The Hollow - Wishing Cave The Hollow - Wishing Cave The Hollow - Wishing Cave The Hollow - Wishing Cave

The Hollow - Wishing Cave
The Hollow - Wishing Cave
The Hollow - Wishing Cave
The Hollow - Wishing Cave

In 2007, Camille Norment was one of three artists invited to produce a work that responds to the enclosed ‘transitory compound’ of Sundholm in Copenhagen. Sundholm was built in 1908 as a hospital and forced-labor institution for alcoholics, drug addicts, prostitutes, and convicted criminals. More recently, a temporary kindergarten, and an art and design center have been added to the list. Visitors entering this astoundingly heterotopic environment are enveloped by an architectural environment that has not changed since 1908. The experience becomes even more surreal when navigating the streets and encountering small clusters of the compounds inhabitants engaged in various laborious or illicit activities.

Norment emphasizes the already fantastic reality of Sundholm with the creation of two works that serve as transitional spaces in animmersive environment or video game called The Hollow.

The Hollow - Wishing Cave is a six channel audio installation that sonically transforms a stairwell into a cave or a well; a ‘wishing cave’ in which the visiting subject is the tossed coin. Bodies ascending or descending the stairs are enveloped by the roar of a downward spiraling wind and the persistent falling of water droplets. One unexpected, high-pitched tones emanates at regular intervals as would a clue in a puzzle-solving video or immersive-environment game. It pierces through the realistic soundscape with a science-fictional fantasy; an opening to an alternate dimension.

  •  

    READ MORE +

    EXHIBITED

    2007. "Mind the Gap", Fabbrikken, Copenhagen


The Hollow - Wishing Cave
The Hollow - Wishing Cave
The Hollow - Wishing Cave
The Hollow - Wishing Cave

In 2007, Camille Norment was one of three artists invited to produce a work that responds to the enclosed ‘transitory compound’ of Sundholm in Copenhagen. Sundholm was built in 1908 as a hospital and forced-labor institution for alcoholics, drug addicts, prostitutes, and convicted criminals. More recently, a temporary kindergarten, and an art and design center have been added to the list. Visitors entering this astoundingly heterotopic environment are enveloped by an architectural environment that has not changed since 1908. The experience becomes even more surreal when navigating the streets and encountering small clusters of the compounds inhabitants engaged in various laborious or illicit activities.

Norment emphasizes the already fantastic reality of Sundholm with the creation of two works that serve as transitional spaces in animmersive environment or video game called The Hollow.

The Hollow - Wishing Cave is a six channel audio installation that sonically transforms a stairwell into a cave or a well; a ‘wishing cave’ in which the visiting subject is the tossed coin. Bodies ascending or descending the stairs are enveloped by the roar of a downward spiraling wind and the persistent falling of water droplets. One unexpected, high-pitched tones emanates at regular intervals as would a clue in a puzzle-solving video or immersive-environment game. It pierces through the realistic soundscape with a science-fictional fantasy; an opening to an alternate dimension.

  •  

    READ MORE +

    EXHIBITED

    2007. "Mind the Gap", Fabbrikken, Copenhagen